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Scenographic and printed world-building for an immersive Stranger Things fan activation in Warsaw.

Stranger Things: Last Adventure Together

Warsaw, Poland — 2025

Commissioned by Cudo Studio for Netflix

CONTEXT

Created for Netflix’s fan event Stranger Things: Last Adventure Together in Warsaw, the project translated key locations, objects and graphic languages from the series into a live, walk-through activation environment. Rather than relying on generic themed decoration, the visual layer was built to make each zone feel internally consistent with the world of the show — from large scenographic surfaces to small printed details discovered along the way.

ROLE

Scenographic graphics, in-world print design and participant-facing materials for a multi-zone fan activation.

SCOPE

• scenographic graphics for multiple Stranger Things environments

• custom surface designs for floors, walls and environmental elements

• in-world prints and easter eggs embedded across specific zones

• participant-facing printed materials and interaction props

• actor-supporting materials used within live roleplay scenarios

• exterior graphics for the activation’s four main street-facing display windows

• adaptation, reconstruction and extension of serial-world assets for event production

PRODUCTION INSIGHT

Working on this activation meant designing inside the logic of the Stranger Things universe rather than simply decorating an event space. Some assets could be adapted from existing materials, but many had to be reconstructed or developed from partial visual references, requiring a precise understanding of the show’s locations, objects and graphic language.

The challenge was to keep everything recognisable, functional and production-ready at once — across scenographic surfaces, in-world prints, participant materials and exterior windows. Under tight deadlines and parallel production workflows, the visual layer had to stay consistent enough to support immersion without feeling overdesigned or disconnected from the world fans came to experience.

Built through details, not just decoration.

RESULT

The final visual system helped turn the event into a believable fan experience built around one of Netflix’s most recognisable IPs. By combining large-scale scenographic surfaces with smaller in-world details, printed artefacts and participant-facing materials, the project supported a version of immersion that extended beyond decoration — into interaction, discovery and serial-world consistency.

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